About This Software CopperCube is a full-featured 3D game engine. No programming needed! Create 3D games, apps and even 3D websites quickly. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. There are also plenty of features for advanced users, like JavaScript scripting and shader support.Create your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. As Windows or Mac OS X apps, WebGL websites, Flash .swfs, or Android apps. You can do all this without programming.High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, WebGL and Stage3D. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly.Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and creating trees.Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows .exe and Mac OS X .app.Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. Also, it is possible to download existing 3D models from the web and use them in the editor.Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items.Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. Additionally, when using Flash, you can use ActionScript 3. And for WebGL, there is even a second big JavaScript library with direct access available, which is even open source. High quality Light MapperThe editor includes a high quality light mapping tool. Place your lights, click on 'calculate' and your 3D levels will look great.Native WebGL supportUnlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. CopperCube's WebGL client is just about incredible 200 KB in size!Many publishing targets Create 3D games for these targets, with one single click: Windows (.exe) apps Mac OS X (.app) apps WebGL websites (.html) Android (.apk) apps Flash websites (.swf) With the WebGL and Flash targets, your games work basically everywhere, even on iPhone and iPad.This is the Basic Edition of CopperCube, with which it is possible to create games, apps and websites with a maximum of 10 scenes per file. It is possible to upgrade to the Professional Edition via DLC, which then adds video playback support, adds a scene metrics tool, allows unlimited scenes per file, and has further smaller advanced features, like a CL interface. a09c17d780 Title: CopperCube 5 Game EngineGenre: Animation & Modeling, Design & Illustration, Education, Software Training, UtilitiesDeveloper:Ambiera e.U.Publisher:Ambiera e.U.Release Date: 1 May, 2015 CopperCube 5 Game Engine Activation Fix Export to html, android, windows, android, ios or flas..Very easy and posibility of scripts...and I have received the upgrades for free..I could ask for 2d support.. but it is an amaizing program.. Now, when it comes to game development, I don't have too many options. And some of those options can be REALLY expensive!I have never released a game, or developed a good one! xDSo CopperCube is REAALY good for people who suck at coding, but want to develop intuitive 3D games. Overall, I recommend this software, but get it during a sale, like I did. It's only $15 during summer sales.. I have used many engines over the years for my hobby, and they all have their advantages and disadvantages. This engine allows you to very quickly get things up and running. This engine comes with a load of pre-built behaviours and actions that you can mix and match to create the logic for your game, but if you're like me you want to code your own, which you can also do using the very simple JavaScript API. It's fair to say that this engine is not going to break any visual records, but it makes up for it in ease of use and flexibility. You can use this as a fast prototyping system for your game idea, or you can use it to create the game in its entirety. I would definitely recommend this engine, but would also strongly advise that you download the demo first, but please don't take the bundled graphics and games as "all it can do", so many companies release their engines with poor assets\/content and it makes the engine look bad.. Lets be clear, Coppercube is intended to be simple and easy to use. This is a software for non programers, or those like me who prefer to focus on art and design, rather than typing tons of code. For this Coppercube is the best out there. Porting between PC, MacOS, WebGl, Android, and flash is near seamless. Most of the time its as simple as clicking the publish to option. There are tons of behaviors and actions to mix and match to do most things you will need, and their is a Javascript API if you want even more control. I've used quite a few game engines over the years (Multimedia Fusion, Gamemaker, 3DRad, Jamagic, Gamesalad) and none were as easy and fast to develop 3D applications than Coppercube. BUT if you looking for a engine that supports cutting edge technologies, endless libraries of game resources, portability to every device on the market, and constant frequent updates, this may not be the engine for you. Coppercube is actively developed by one dev but he also has a handful of other tools he manages so updates are usually months apart. While small there is a community that shares custom actions, behaviors, and plugins for Coppercube. Keep in mind their are graphical limitations with this engine, so don't expect the same level of GFX as you would expect from Unreal, Cryengine, or Unity.As with Standard vs Professional, the only real difference is that Standard limits you to 10 scenes, and there is no limit on Professional (professional also allows you to edit the source, but if you are able to do that you probably wouldn't need coppercube anyways). To be honest you really don't need more than 10, its not too hard out a system where you can reuse nodes to make larger scenes to reasonably stay within that limit. You can always upgrade later if you need it.With that said I'm still happy with my decision with Coppercube. (I have the professional version) I have been developing a game on it since December 2016. Hopefully you find this review is useful.. Wait for CopperCube 6 to be released and see if it is worth your money. Coppercube 5 has not been updated for quite some time (It is last updated 6 months ago). I dont think the developer will update this software anymore since he is focusing on Coppercube 6.Try Godot, Armory3d. They are modern engines, free and open source, and actively developed and updated.
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CopperCube 5 Game Engine Activation Fix
Updated: Mar 31, 2020
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